Iron Fist!

Hero Ability: Iron Fist! The Barbarian King and all nearby Barbarians become enraged for a brief time, moving quicker and managing more harm. RWAAAAAR!!

Royal Cloak!

Hero Capability: Regal Shroud! The Toxophilite Ruler escapes and gets concealed to all adversary resistances for a brief time. All hail the sneaky Queen!

Friend Clans !!!

HELP! Where are my friends? Don't stress, Head, we establish them!

The Witch !

The Witch! With the power of Dark Elixir coursing through her veins this fearsome enchantress summons fallen warriors to do her bidding. Coming soon to a Dark Barracks near you!

Village Edit Mode

we're thrilled to present you Village Edit Mode, coming soon. Building your base just got so easy, a Barbarian could do it! Now you can save your precious time for raiding, building your clan, and bragging to your friends! Clash On Chief!

วันอังคารที่ 26 พฤศจิกายน พ.ศ. 2556

Village Edit Mode


we're thrilled to present you Village Edit Mode, coming soon. Building your base just got so easy, a Barbarian could do it! Now you can save your precious time for raiding, building your clan, and bragging to your friends! Clash On Chief!


The Witch !


The Witch! With the power of Dark Elixir coursing through her veins this fearsome enchantress summons fallen warriors to do her bidding. Coming soon to a Dark Barracks near you!


Released on July 29TH, 2013 the Witch is a Necromaner that can create up to 6 skeletons as minions to help her destroy structures and enemy troops. If one falls in battle, she summons another. The minions are much like little barbarians as far as tactics go and they run a lot faster than the witch so they should generally be ahead of her as they run into the fray.

Best tactics for witch deployment will generally be at the back of the pack behind the heroes or stronger troops. Keep the witches themselves safe and let the skeletons die (only to be resummoned) during the battle.


New Spell Level !!!


Clashers, it's time for another Sneak Peek: Deal epic damage, and heal it too! Introducing the new MAXED OUT level 6 Lightning and Healing Spell, plus increased DE storage hit points! Like and Share if you're electrified!

Can upgrade a lighting spell and healing spell to Level 6 !!!




InFerNo !!


New Update have a blazing hot weekend and Clash On!!


Inferno Towers do progressive damage over time. For example let's say it does (fake numbers here) 10 damage initially. After 3 seconds of attacking a single target, if the target is still alive that damage jumps to 20 damage per second. If after 6 seconds that target is still alive the damage increases to 30 damage second. So this unit's main purpose is to take down high hit point foes like Heroes, Pekkas, Golems, Valkyries and Dragons.
It's also a ground and air defensive structure so it can still attack Healers and Minions as well.


Cannon Level 12 & Wall Level 11


 Chief, upgrade the Cannon to level 12 for awesome firepower and make your village perimeter near-impenetrable with level 11 Walls!!!


The Mortar is arguably the best defensive structure in the game. It's one of only two true splash damage defensive structures in the game and it's often the most crucial to protect. Intimidating and well placed Mortars have been known to keep attackers at bay.

Since the Mortar deals splash damage, it should be one of your earliest leveled structures. This structure will generally be the most effective deterent to lost resources so always put your gold into it before leveling other structures. Since defending from farmers usually consists of warding off large numbers of troops, Mortars quickly become invaluable.

Mortar placement is crucial. You want your mortars to be able to defend both the "core" area of your base as well as the outer walls. As mentioned before, well placed Mortars can keep enemies at bay (it's certainly kept me at bay) so make sure that they are one of your most fortified structures in your base (certainly the most fortified defensive structure).